WebGL Browser Report
WebGL is a JavaScript API for rendering interactive 3D graphics within any compatible web browser without the use of plug-ins. WebGL apps consist of control code written in JavaScript and special effects code that is executed on a computer's GPU. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background.
WebGL Browser Report checks WebGL support in your web browser, produce WebGL Device Fingerprinting, and shows the other WebGL and GPU capabilities more or less related web browser identity.
Browser User-Agent | Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36 |
WebGL Support Detection |
|
This browser supports WebGL | × False (JavaScript disabled) |
This browser supports WebGL 2 | × False (JavaScript disabled) |
gl.copyBufferSubData | |
gl.getBufferSubData | |
gl.blitFramebuffer | |
gl.framebufferTextureLayer | |
gl.getInternalformatParameter | |
gl.invalidateFramebuffer | |
gl.invalidateSubFramebuffer | |
gl.readBuffer | |
gl.renderbufferStorageMultisample | |
gl.texStorage2D | |
gl.texStorage3D | |
gl.texImage3D | |
gl.texSubImage3D | |
gl.copyTexSubImage3D | |
gl.compressedTexImage3D | |
gl.compressedTexSubImage3D | |
gl.getFragDataLocation | |
gl.uniform1ui | |
gl.uniform2ui | |
gl.uniform3ui | |
gl.uniform4ui | |
gl.uniform1uiv | |
gl.uniform2uiv | |
gl.uniform3uiv | |
gl.uniform4uiv | |
gl.uniformMatrix2x3fv | |
gl.uniformMatrix3x2fv | |
gl.uniformMatrix2x4fv | |
gl.uniformMatrix4x2fv | |
gl.uniformMatrix3x4fv | |
gl.uniformMatrix4x3fv | |
gl.vertexAttribI4i | |
gl.vertexAttribI4iv | |
gl.vertexAttribI4ui | |
gl.vertexAttribI4uiv | |
gl.vertexAttribIPointer | |
gl.vertexAttribDivisor | |
gl.drawArraysInstanced | |
gl.drawElementsInstanced | |
gl.drawRangeElements | |
gl.drawBuffers | |
gl.clearBufferiv | |
gl.clearBufferuiv | |
gl.clearBufferfv | |
gl.clearBufferfi | |
gl.createQuery | |
gl.deleteQuery | |
gl.isQuery | |
gl.beginQuery | |
gl.endQuery | |
gl.getQuery | |
gl.getQueryParameter | |
gl.createSampler | |
gl.deleteSampler | |
gl.isSampler | |
gl.bindSampler | |
gl.samplerParameteri | |
gl.samplerParameterf | |
gl.getSamplerParameter | |
gl.fenceSync | |
gl.isSync | |
gl.deleteSync | |
gl.clientWaitSync | |
gl.waitSync | |
gl.getSyncParameter | |
gl.createTransformFeedback | |
gl.deleteTransformFeedback | |
gl.isTransformFeedback | |
gl.bindTransformFeedback | |
gl.beginTransformFeedback | |
gl.endTransformFeedback | |
gl.transformFeedbackVaryings | |
gl.getTransformFeedbackVarying | |
gl.pauseTransformFeedback | |
gl.resumeTransformFeedback | |
gl.bindBufferBase | |
gl.bindBufferRange | |
gl.getIndexedParameter | |
gl.getUniformIndices | |
gl.getActiveUniforms | |
gl.getUniformBlockIndex | |
gl.getActiveUniformBlockParameter | |
gl.getActiveUniformBlockName | |
gl.uniformBlockBinding | |
gl.createVertexArray | |
gl.deleteVertexArray | |
gl.isVertexArray | |
gl.bindVertexArray |
WebGL Context Info |
|
Supported Context Name(s) | {webgl2, experimental-webgl2, webgl, experimental-webgl, moz-webgl} |
GL Version | VERSION |
Shading Language Version | SHADING_LANGUAGE_VERSION |
Vendor | VENDOR |
Renderer | RENDERER |
Antialiasing | getContextAttributes().antialias |
ANGLE | Almost Native Graphics Layer Engine |
Major Performance Caveat | failIfMajorPerformanceCaveat |
Debug Renderer Info |
|
Unmasked Vendor | UNMASKED_VENDOR_WEBGL |
Unmasked Renderer | UNMASKED_RENDERER_WEBGL |
WebGL Fingerprint |
|
WebGL Report Hash | n/a |
WebGL Image Hash | n/a |
WebGL Image | n/a |
Vertex Shader |
|
Max Vertex Attributes | MAX_VERTEX_ATTRIBS |
Max Vertex Uniform Vectors | MAX_VERTEX_UNIFORM_VECTORS |
Max Vertex Texture Image Units | MAX_VERTEX_TEXTURE_IMAGE_UNITS |
Max Varying Vectors | MAX_VARYING_VECTORS |
Best Float Precision | getShaderPrecisionFormat(VERTEX_SHADER) |
Max Vertex Uniform Components: | MAX_VERTEX_UNIFORM_COMPONENTS |
Max Vertex Uniform Blocks: | MAX_VERTEX_UNIFORM_BLOCKS |
Max Vertex Output Components: | MAX_VERTEX_OUTPUT_COMPONENTS |
Max Varying Components: | MAX_VARYING_COMPONENTS |
Transform Feedback |
|
Max Interleaved Components: | MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
Max Separate Attribs: | MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
Max Separate Components: | MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
Rasterizer |
|
Aliased Line Width Range | ALIASED_LINE_WIDTH_RANGE |
Aliased Point Size Range | ALIASED_POINT_SIZE_RANGE |
Fragment Shader |
|
Max Fragment Uniform Vectors | MAX_FRAGMENT_UNIFORM_VECTORS |
Max Texture Image Units | MAX_TEXTURE_IMAGE_UNITS |
Float/Int Precision: | getShaderPrecisionFormat(FRAGMENT_SHADER, HIGH_FLOAT/HIGH_INT) |
Best Float Precision | getShaderPrecisionFormat(FRAGMENT_SHADER) |
Max Fragment Uniform Components: | MAX_FRAGMENT_UNIFORM_COMPONENTS |
Max Fragment Uniform Blocks: | MAX_FRAGMENT_UNIFORM_BLOCKS |
Max Fragment Input Components: | MAX_FRAGMENT_INPUT_COMPONENTS |
Min Program Texel Offset: | MIN_PROGRAM_TEXEL_OFFSET |
Max Program Texel Offset: | MAX_PROGRAM_TEXEL_OFFSET |
Framebuffer |
|
Max Draw Buffers: | MAX_DRAW_BUFFERS |
Max Color Attachments: | MAX_COLOR_ATTACHMENTS |
Max Samples: | MAX_SAMPLES |
Max Color Buffers: | MAX_DRAW_BUFFERS_WEBGL |
RGBA Bits | [RED_BITS, GREEN_BITS, BLUE_BITS, ALPHA_BITS] |
Depth / Stencil Bits: | [DEPTH_BITS, STENCIL_BITS] |
Max Render Buffer Size | MAX_RENDERBUFFER_SIZE |
Max Viewport Dimensions | MAX_VIEWPORT_DIMS |
Textures |
|
Max Texture Size | MAX_TEXTURE_SIZE |
Max Cube Map Texture Size | MAX_CUBE_MAP_TEXTURE_SIZE |
Max Combined Texture Image Units | MAX_COMBINED_TEXTURE_IMAGE_UNITS |
Max Anisotropy | MAX_TEXTURE_MAX_ANISOTROPY_EXT |
Max 3D Texture Size: | MAX_3D_TEXTURE_SIZE |
Max Array Texture Layers: | MAX_ARRAY_TEXTURE_LAYERS |
Max Texture LOD Bias: | MAX_TEXTURE_LOD_BIAS |
Uniform Buffers |
|
Max Uniform Buffer Bindings: | MAX_UNIFORM_BUFFER_BINDINGS |
Max Uniform Block Size: | MAX_UNIFORM_BLOCK_SIZE |
Uniform Buffer Offset Alignment: | UNIFORM_BUFFER_OFFSET_ALIGNMENT |
Max Combined Uniform Blocks: | MAX_COMBINED_UNIFORM_BLOCKS |
Max Combined Vertex Uniform
Components: |
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
Max Combined Fragment Uniform
Components: |
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
WebGL Extensions |
|
Supported WebGL Extensions
Supported Privileged Extensions |
{OES_texture_float; OES_texture_half_float; WEBGL_lose_context; OES_standard_derivatives; OES_vertex_array_object; WEBGL_debug_renderer_info; WEBGL_debug_shaders; WEBGL_compressed_texture_s3tc; WEBGL_depth_texture; OES_element_index_uint; EXT_texture_filter_anisotropic; EXT_frag_depth; WEBGL_draw_buffers; ANGLE_instanced_arrays; OES_texture_float_linear; OES_texture_half_float_linear; EXT_blend_minmax; EXT_shader_texture_lod; WEBGL_compressed_texture_atc; WEBGL_compressed_texture_pvrtc; EXT_color_buffer_half_float; WEBGL_color_buffer_float; EXT_sRGB; WEBGL_compressed_texture_etc1; EXT_disjoint_timer_query; WEBGL_compressed_texture_etc; WEBGL_compressed_texture_astc; EXT_color_buffer_float; EXT_disjoint_timer_query_webgl2; WEBGL_shared_resources; WEBGL_security_sensitive_resources; OES_fbo_render_mipmap; WEBGL_compressed_texture_s3tc_srgb; WEBGL_get_buffer_sub_data_async; EXT_clip_cull_distance; EXT_float_blend; EXT_texture_storage; OES_EGL_image_external; WEBGL_debug; WEBGL_dynamic_texture; WEBGL_multiview; WEBGL_subarray_uploads; OES_depth24; WEBGL_debug_shader_precision; WEBGL_draw_elements_no_range_check; WEBGL_subscribe_uniform; WEBGL_texture_from_depth_video; WEBGL_compressed_texture_es3; WEBGL_compressed_texture_astc_ldr; EXT_draw_buffers} |